Rage: Review

Epic with Rage The main role lasted as much as four years. During this time, the fans managed to move the order, because the release date was constantly postponed, and the disclosure of the project from one publisher to another only heated the situation. At first, the responsible for all the outrage was supposed to become Electronic Arts, But in the future Bethesda bought and ID Software, and rights to distribute. As a result, everyone who was at least a little worried about the future Rage, stopped their eyes on the "dad" of the industry John Karmak (John Carmack), because he certainly had to "arrange everything", because this is himself Karmak! But the players then did not suspect that John hit the new faith and began to worship … consoles.

Do not create an idol for yourself

This is how it turned out about it. For tens of thousands of PC-gamers, a brilliant programmer became a kind of idol Karmak, And after many years of work, he himself decided to change priorities and preferred the prefixes. Is it necessary to explain what it turned out for Rage? The intensely advertised new ID Tech 5 engine surrendered under the onslaught of console restrictions, as a result of which the PC version of the product could not boast of anything that PR managers boasted so actively. John immediately accused the producers of video cards in everything – they say, they did not get fuss and did not release the right drivers. But it was too late – the mood of players in ironic coincidence were completely identical to the name of the project. Nevertheless, twisting it with his own hand, having corrected it here, updating here and downloading an official patch, most users were able to start Rage with more or less acceptable graphic settings (and some options were just added by patch-initially they were absent in the menu) in order to finally figure out whether the game of candles was worth.

The narrative begins with excellent news – everything is bad! Soulless humanity paid for its sins and was cast into a fiery. Asteroid Apophis was faced with the Earth, as a result of which almost everyone died, and the survivors engaged in their favorite business – they gathered a dictatorial government, enlightened the war, began to compete, mug, and all that is so else. People, what to take from them ..

It is in such a fertile time that the main character comes to his senses. Who is he, that he is and, most importantly, why is he, so far it is not clear to us or to himself or others. Rather, oncoming characters look at him with a squint and constantly report that the guy looks, they say, completely especially and Stopudovo is sent for some higher goal, but all the hints end in this. However, the hero, apparently, does not give a damn. Our "chosen" behaves neither give or take like a ruminant animal. They said something to do? Okay, I’ll go and do. Go there and kill those? Not a question, I will go and kill. Although it can be understood-the scriptwriters do not give any alternative, forcing to dutifully weave forward, without taking a step away, only fulfilling the countless instructions of some strangers.

What is my name?

And nothing. Of course, the inhabitants https://richyleocasino.uk/ of the local wasteland have names, well, or in an extreme case of a nickname, but this does not make them memorable. The authors did not bother with the plot – they blinded him from all kinds of stamps and cliches, without really thinking through the history of the world in which we were placed. NPCs do not say anything superfluous and either squeeze out exclusively sad replicas strictly “in the case”, or dry our exploits dryly with one phrase. Just come up and chat with someone. Well, only take another boring additional task. We will learn about those who are going around from brief monologues in the course of action, and in the form of a soulless and peremptory briefing in the style of “shorter, they are bad, we are good, you will help us, and if you do not want, then Vali”. And there is nowhere to blame ..

IN Rage Different rubbish is lying everywhere, but basically it is only garbage for sale or spare parts for creating useful and not very items. You will not find textual, sound or video recordings anywhere about what happened on the planet after the disaster that happened. No story, not a single hint of life. What was the disappointment when it turned out that the books scattered here and there should not be polystyled and read – this is just waste paper, which, which is symbolic, use people for kindling.

So it turned out that in Rage It is almost impossible to distract from the story rushing forward even with a great desire. You have to come to terms and accept the proposed rules of the game. Even if they are not too much. As an option – you can release steam in shootouts, which are a lot here. And weapons, in principle, for every taste. True, the tastes of everyone were quite unpretentious: on the open spaces of the network, it is not difficult to find a lot of messages that from the moment the explosive cartridges for a shotgun fall into our disposal, you forget about other arsenal. The only concern will be the search/manufacture of a sufficient number of these cartridges, five grenades, and, perhaps, several bandages just in case. The rest of the junk will hang in the pockets with a dead load and interfere with running (unfortunately, only in a figurative sense), and then leave the traders.

Although if you become completely bored, then you can make a robot or turret for yourself for the company. But then it remains only to sit and observe how the technique straightens out with the enemies. Of course, you can go and make yourself a seagull with the cookies, but do we expect this from the game John Karmak?

Sometimes we are offered rather funny battle in an unusual entourage – for example, participation in the meat television show and shooting enemies for a while, but otherwise the war will reduce the dull sweeps. It is good that it is sometimes not required to exterminate all opponents to the last – closer to the end, your humble servant just ran forward ahead, leaving the reptiles depressed by the intelligence behind her back, in order to quickly get to the final of a meaningless narrative. But so lucky was not always. Often the hero was specifically locked in the room and did not open the door until all the banging creatures were destroyed.

It is worth noting that the enemies behave in different ways, but equally stupid. Wildly screaming mutants with clubs at the ready are jumping and trying to almost dig into the neck. Smart? It is hardly. Thanks to such an attack tactics, of course, we will have to twist and run a little, but to let everyone with a tactile contact with a bullet will not be difficult. With armored special forces Moro and even less. They reluctantly crawl out of their shelters, so grenades, as well as the elementary “come from the rear” act without fail.

Stronger by the driver hold on, ram

Oh yes, I almost forgot, but we were still promised pokatushki in the vast expanses of the post -apocalyptic world! In fact, we have a mobile tool that is possible, and sometimes it simply needs to be improved by the plot, for which we have to participate in tedious racing competitions. For what? Then, in order to destroy several enemy machines when traveling from point A to point B, which in exactly the same place appear from nowhere and begin to be annoying around. For the elimination of Moshkara, you will receive a certain amount of money, but spend a bunch of cartridges, the same money for repairs and, of course, nerves. So, as you probably already guessed, in the future it is advisable to just pass by, besides leaving the enemies behind it is easy even on Hilen Baggie.

By the way, to ride from that very but in that one we will be annoying often. After completing any dreary assignment, you will have to return to the “quests” in order to report and get the next “go-and-ube”. That’s just the world in Rage cannot boast of sizes, so all these movements resemble a trip to a neighboring village for bread. But it will not work to diversify it, because along the way except the aforementioned enemy vehicles and rare defensive towers, you will not find anything exactly.

And if you really do not have enough company, welcome to multiplayer! But we’ll make a reservation right away – familiar to games from ID Software There are no multi -user modes here. And then wait, you ask you confusedly? Well, the choice of two entertainment – either the drives on the buggy, or the cooperative passage of levels from a single campaign. In shock and perplexed? Here I am too ..

I don’t even know how to finish this sad story. From love to hatred one step? It looks like that. Rage serves as an excellent warning for those who are waiting for doom 4. Given the fact that after the release Karmak did not grab his hair, did not fall to his knees and did not howl “Ah, what have I done?!", ID Software is going to continue to focus on less technological, but more common game platforms. Perhaps John thinks that he has already created all the hit and legendary projects, but now it’s time to earn money without unnecessary strains. We hope, Rage It became only an experiment in this direction, and the authors are able to assess the situation from the outside, so as not to repeat the same mistakes with the fourth “Duma”.

Pros: good shootings;magnificent design;In some places, a funny joint passage regime.
Cons: disgusting optimization;empty world;The monotony of gameplay;Lack of fascinating network modes.

Torna in alto